And you thought I was talking about managing this household? You could be right!
No, I am talking about an iPhone game that Caitlin has taken to.
It is called Tap Zoo.

So why am I talking about this?
I am quite glad I stumbled upon this game, actually.
A little like SimCity, the game presents an empty plot, which is actually an island, and Caitlin has some “capital” to play with to start building her zoo. Starting with small animals, Caitlin quickly learned that she cannot start spending too quickly (budget) on other animals and infrastructure, and has to wait (patience) for these small animals to earn (income) money when visitors come visit her zoo. As her earnings build (savings) only then can she start buying more expensive things.
I have tried to coach her on spending wisely on “more important” things, like building proper pavements, not needing too many rangers and keepers yet, etc, but I don’t think she gets those yet. Looks like town planning or architecture isn’t going to be something she will grow up to be
You can see her poor attempt at building a footpath there! I have also tried to explain to her that selling those items does not get her back the same amount she paid the first time, that she had better planned it all first instead of buying and then selling it back at a loss.
Still, the game “plays by itself” in that it is saved over the cloud, and when she comes back to it later her income actually would have grown. So, recently she has been letting it earn her money, and quoting me her savings
Now that’s passive income! I should harp on this to her and make her think about “investing” in things that generate income without much effort.
Heh.